Two Axes, Four Quadrants: The Cartesian Plane
How two perpendicular number lines and one shared zero give every point in the plane a precise name
From one number line to two
In earlier classes you met the number line — a single horizontal line with 0 in the middle, positive numbers stretching to the right, and negative numbers stretching to the left. The number line is one-dimensional: each point on it is described by exactly one number.
The 2-D Cartesian coordinate system is what you get when you take two number lines and lay them at right angles to each other, crossing at zero on both. By convention:
- The horizontal number line is called the x-axis.
- The vertical number line is called the y-axis.
- The point where the two axes meet is called the origin, written as O. Its coordinates are .
Distances are measured along each axis in equal units — every step of one unit is the same length on the x-axis and on the y-axis. By convention:
- Moving right of O on the x-axis or upward of O on the y-axis is counted as positive.
- Moving left of O on the x-axis or downward of O on the y-axis is counted as negative.
That single set of choices — two perpendicular axes, an origin at zero, equal units, positive to the right and up — gives you the Cartesian plane. Every point in the flat plane now has a precise address. There is no spot, however small, that this system cannot describe.
Reading and writing coordinates
Look at the diagram above. To pin down any point in the plane, you need two numbers — and the order in which you give them matters.
The first number is always the x-coordinate — the perpendicular distance from the y-axis (i.e., how far left or right of O the point is). The second number is the y-coordinate — the perpendicular distance from the x-axis (how far up or down from O). The point is then written as .
Let's read off the four labelled points from the diagram:
- B = (4.5, 0) — B is on the x-axis, 4.5 units to the right of O. So x = 4.5; y = 0.
- G = (0, −4.5) — G is on the y-axis, 4.5 units below O. So x = 0; y = −4.5.
- H = (0, 4) — H is on the y-axis, 4 units above O. So x = 0; y = 4.
- E = (−2.9, 0) — E is on the x-axis, 2.9 units to the left of O. So x = −2.9; y = 0.
A few useful patterns fall out immediately:
- A point of the form — with — lies exactly on the x-axis. If , it's to the right of O; if , it's to the left.
- A point of the form — with — lies exactly on the y-axis. If , it's above O; if , it's below.
- The single point where both coordinates are zero — — is the origin itself.
Shorthand. While writing coordinates, it is often convenient to drop the equals sign. Instead of writing , mathematicians simply write . So and mean exactly the same thing. The shorter form is what you will see most often when points are marked on a graph.
From one number line to two
In earlier classes you met the number line — a single horizontal line with 0 in the middle, positive numbers stretching to the right, and negative numbers stretching to the left. The number line is one-dimensional: each point on it is described by exactly one number.
The 2-D Cartesian coordinate system is what you get when you take two number lines and lay them at right angles to each other, crossing at zero on both. By convention:
- The horizontal number line is called the x-axis.
- The vertical number line is called the y-axis.
- The point where the two axes meet is called the origin, written as O. Its coordinates are .
Distances are measured along each axis in equal units — every step of one unit is the same length on the x-axis and on the y-axis. By convention:
- Moving right of O on the x-axis or upward of O on the y-axis is counted as positive.
- Moving left of O on the x-axis or downward of O on the y-axis is counted as negative.
That single set of choices — two perpendicular axes, an origin at zero, equal units, positive to the right and up — gives you the Cartesian plane. Every point in the flat plane now has a precise address. There is no spot, however small, that this system cannot describe.
Reading and writing coordinates
Look at the diagram above. To pin down any point in the plane, you need two numbers — and the order in which you give them matters.
The first number is always the x-coordinate — the perpendicular distance from the y-axis (i.e., how far left or right of O the point is). The second number is the y-coordinate — the perpendicular distance from the x-axis (how far up or down from O). The point is then written as .
Let's read off the four labelled points from the diagram:
- B = (4.5, 0) — B is on the x-axis, 4.5 units to the right of O. So x = 4.5; y = 0.
- G = (0, −4.5) — G is on the y-axis, 4.5 units below O. So x = 0; y = −4.5.
- H = (0, 4) — H is on the y-axis, 4 units above O. So x = 0; y = 4.
- E = (−2.9, 0) — E is on the x-axis, 2.9 units to the left of O. So x = −2.9; y = 0.
A few useful patterns fall out immediately:
- A point of the form — with — lies exactly on the x-axis. If , it's to the right of O; if , it's to the left.
- A point of the form — with — lies exactly on the y-axis. If , it's above O; if , it's below.
- The single point where both coordinates are zero — — is the origin itself.
Shorthand. While writing coordinates, it is often convenient to drop the equals sign. Instead of writing , mathematicians simply write . So and mean exactly the same thing. The shorter form is what you will see most often when points are marked on a graph.